Salem Jade Regent

Sandpoint Daily Variety Vol. 726
Sandpoint Daily Variety Vol. 726

FIRES OVER BRINESTUMP!

Just last night, another round of colorful explosions burst over the Brinestump Marsh south of Sandpoint. The Licktoad Goblins have somehow managed to arm themselves with a considerable supply of fireworks and are putting the FLASH in NEWSFLASH! Some folks say they’ve even learned how to make them, and that they’re getting ready to set Sandpoint ablaze! This reporter remains unconvinced.

Several merchant caravans and travelers have been attacked by goblins recently. According to victims, the damage caused by horses panicking at the sight and sound of the fireworks is as destructive as the goblins themselves. As only Sandpointers and other Lost Coasters have been hit so far, Mayor Deverin and High Priest Zantus have been unable to convince Magnimar to send assistance.

By the gnome with all the gossip, Jana Riverweed.

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Sandpoint Daily Variety Vol. 727
Sandpoint Daily Variety Vol. 727

DRAGON SIGHTED?

Some travelers coming from up coast say they saw a dragon – a big black one – flying above central Mosswood. This reporter hopes they were drunk! We definitely don’t need a dragon anywhere close to town.

By the broad behind the broadsheet, Jana Riverweed.

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Sandpoint Daily Variety Vol. 728
Sandpoint Daily Variety Vol. 728

ECCENTRIC SWAMP HALFLING KEEPS SNAKES

The self-appointed “Warden of Brinestump”, Walthus Proudstump, was seen in town last week buying milk to feed his snake hatchlings! “Yup,” our anonymous source reports, “He coddles them just like my niece coddles her pet rabbit Fluffles. Takes a special kind of weirdo to keep snakes as pets, if you ask me.”

By the Queen of Gnomish Media, Jana Riverweed.

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Sandpoint Daily Variety Vol. 729
Sandpoint Daily Variety Vol. 729

GOBLIN BOUNTY REINSTATED

With the city militia unable to patrol the trackless expanse of Brinestump, Sheriff Belor Hemlock has announced the restoration of Sandpoint’s old “goblin bounty.” The town will pay 10 gp for every fresh goblin ear delivered to the town hall — with an additional reward of 300 gp for the group that brings in the head of the Licktoad Tribe’s leader, Chief Gutwad!

Regular readers of the Daily Variety will recall that the bounty was suspended several years ago after the unfortunate drowning deaths of several too-young adventurers looking for goblins along the coast.

By legendary news-gnome Jana Riverweed.

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Sandpoint Daily Variety Vol. 730
Sandpoint Daily Variety Vol. 730

SOGGY RIVER MONSTER REAL?

The Soggy River Monster has been seen again, this time by a fisherman along the New Fish Trail in Brinestump. The fisherman says the creature has a huge mouth and legs that bend backwards like a dog’s. It was devouring a dead goblin on the other side of the river, which is how the fisherman managed to escape. As the fisherman was alone at the time of the sighting, the Variety has not been able to independently verify the existence of the Soggy River Monster.

By hard-nosed interviewer Jana Riverweed.

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Sandpoint Daily Variety Vol. 731
Sandpoint Daily Variety Vol. 731

LOCAL NOTABLE INKS TRADE DEAL

Sources report that local noble family scion Ameiko Kaijitsu has inked a deal to bring a caravan of arms and supplies to Sandpoint. Kaijitsu says her negotiating involved “meeting them halfway.”

By savvy business-gnome Jana Riverweed.

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Sandpoint Daily Variety Vol. 732
Sandpoint Daily Variety Vol. 732

CARAVAN OWNER SAVES SANDPOINT!

Local caravan owner/operator Sandru Vhiski reports that, operating under his authority, his caravan guards have defeated the notorious Chief Gutwad and scattered the Licktoad Goblin tribe.

Interviewed by the Variety’s intrepid reporters on the Lost Coast Road south of Sandpoint, Vhiski stated, "Sandpoint’s citizens can rest easy now that I’ve got this collection of goblin ears! Remember that only one caravan offers freedom from goblins and freedom from needless markups: Sandru’s . . . um, I need to come up with a better name . . . “Sandru’s Traveling Emporium?”

Yet it remains to be seen whether this act of undoubted heroism will improve Vhiski’s reputation locally, which has long been tarnished by his family’s alleged ties to the Sczarni, an alleged organized crime syndicate.

By I said “alleged”, please don’t firebomb my office, Jana Riverweed.

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Sandpoint Daily Variety Vol. 733
Sandpoint Daily Variety Vol. 733

ADVENTURERS FIND LOOT, MYSTERIES

The party of guards associated with Sandru Vhiski’s caravan recently returned to Sandpoint with a massive chest full of Tian treasures. Sources report that the cache has something to do with local notable Ameiko Kaijitsu’s family. Further bulletins as events warrant.

Up to the minute news by Jana Riverweed.

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2nd Excursion into Brinestump Marsh
Goblin Village, Shipwrecks & Caves

4-16-2013

amiko approaches us we notice she is wearing the hair pin sandru bought
- she asks us if we come accross any more tein culture items to let her know. since they are her people she would like to know more
shaelu congratulates us on our dispatching the goblins.

we decide to go back into the marsh, 1st to the goblin village and then onto the closest shipwrek.

after reaching the goblin village and moving on toward the shipwreck a creature emerges from teh river and attacks us (possible the soggy rive monsetr)
initatives – attacking
upon defeating it – we notice it start to dissolve into a liquid

after a few more hours of travel we reach the shipwrek, we hear see and smell the sea. catch a glimse of the shipwrrek, looks like was driven into swap by a stormsearge – has been burnt out – approx. 60ft long – burning seem odd since we are in a swap.
- go through what remains of ship, nothing really there – kaleb notices something interesting; the ships nameplate in tien and in common the “Kaijitsu Star” (last name of amiko – given to Amiko) take nameplate with us.
- searching futher out, find some charred bones(goblin bones) scattered around.
- unable to determine how old the wreck is.

approching 2nd shipwrek not burnt out like the 1st. on its side – more intact than 1st.
boots squish in the mud as we approach – take a look aeround the ship
- volo sees = a few things all at once – another name plate “Kaijitsu Blossom” take nameplate with us (given to Amiko); several moldy piles of bones in the muck under the nameplate; as you peer at the writing the skeletons begin to rise out of the ground. draw rusty swords (unknown type)
initatives – battle
search remainder of ship, seems to have been mostly cleaned out. does not appear to have been carrying any arms (ballistae, etc).
- make camp for the night

Head toward path on map, come to a clearing with a saggy shack and shed surrounded by pouches feathers etc hung from trees. perception check
- don’t notie anyone or hear anything (possibly the witch we have heard about) – approach door of schack cautiosly – looks like the door has been swollen shut cast detect magic – sense some faint magic inside the hut. knock & no answer – deside to break door down but paladin casts detect evil – feel some kind of evil nearby not very specific.
door kicked open. dark inside hut. sheets of fungus grow on walls all sorts of gords sinew from cieling etc. hear some skittering in the walls (rats?) three doors inside left, right, center – all shut
- center door, broken table stove etc. two doors (left, right) feel like the magic is somewhere in hear. search room – while searching 3 rats come from outside door in 1st entry way. fighting ensues. small creature falls from cieling in 2nd room onto kaleb bites him for damage. rats taken care of. turn to take care of small creature. very fast! cast magic missle creature casts spell (seems to be cause fear on kaleb) tesara crit hits – should be dead but it’s still moving – cast magic missle – it burrows a hole into the wall of shack will be able to move inside the wall. go through door on left into bedroom – wet soggy bed and pile of ruins books in corner, cast detect magic again – creature casts cure light wounds on himself – still in rounds – attempt to kick open door on right; concentrating on my spell = magic seems to be coming from the stove. I walk up to stove cast burning hands 5pts dmg open stove = notice there is a cache
- Loot: (mstrwk dagger & steel scabbard(tamika takes); 2 slightly singed scrolls {false life caster lvl 7}; 33gp)

- after trying open other door. clearly an alchemical laboratory at one time, a human skeleton still lies among ruins – weird stains and crystals grow in room. can tell from titles they are naturalist tomes on creatures transformation (caterpillars to butterflies, etc.)
kaleb checked out shed – nothing of note, mostly rat droppings.

no further incident on way out of swamp. a few more hours brings us to entrance of cavern. 50ft cliff marks edge of marsh, able to decend upon ‘goat path’. at base of cliff a curtain of thick nettle vines conceals cave. Volo casts light on his helmet, going to explore cavern somewhat; see footprints like those at goblin village (skeletons, also looks like they were dragging something).
Kaleb attempts to enter gets stung by nettles becomes sickened we get rid of vines move down fork to the right – opens into cavern with giant wolf spider – fighting ensues.

cast acid splash total miss :-(
cast burning hands singe it but is still standing
cast magic missle
- look around spiders nest nothing found of interest

- make camp in cavern = during Tesara’s watch a large troupe of skeletons come in led by one with chainmail armor on shouts at us “blah blah blah our treasure is for the Kaijitsu alone, I am Tsumatsu face me if you dare blah blah blah”
He advances on Volo and slashes him – other skeletons come toward the rest of us, fighting ensues. defeated!
- Loot: Magical sword Wakizashi (human sized short sword +1 med sized = 1d6 crit 18-20×2 PS dmg); Tien style masterwork chain armor (samurai style)(tesara wears); necklace with bronze key

Perception check on sword – hidden compartment in pummel = mithril scroll tube(volo wants it) 100gp(sell 50gp); scroll inside not magical (letter written in tien characters – given to Amiko) paper has watermark for Brinewall a lost colony somewhere near here;

The cave extends back anoter 200ft, cavern room with 5ft deep pool of dark water with crystals protruding (no value)
Volo casts light on rock and throws it into the pool, it does not sink to bottom and begins to rise toward us out of pool comes an ooze like creature (Giant Ameba) no bigger than a halfling defeated.
- Loot: collected 3 rock crystals possibly sell for 10gp (sold 30gp)

2nd cavern full of skeleton footprints – a few more skeletons wearing Tien armor, through that room and further back come to anothe cavern, open room more skeletal tracks, fairly bare but for a large jade/cherry wood chest(250gp)!!! I shout “the key, the key!!” cast detect magic – abjjuration, divination, transmutation – large cherry wood panels made to hold objects
- Loot: 4 skyrockets(sold all 6 we have for 150gp); magic ring(transmutation-ring of climbing +5 on checks-kaleb takes); magic wand(divination-10 charges identify magic item); mstrk chain shirt(volo takes it); mstrk cold iron wakizashi(sold for 165gp); several potions (5=cure light wounds; 2=cure moderate wounds; 3=lesser restoration); coins total 1560gp;

Head back to Sandpoint to the Rusty Dragon tavern; owned by Amiko (sense there is a back story to the purchase of the tavern) as we walk in all the patrons turn and gape at us. Amiko looks up and says “whoa”, all our other friends are there as well. Drinks on the house!!

We relate our adventures. Ask Amiko about Brinewall: lost colony . . . show her the Tien scroll, she begins to translate into common. passes us a copy. letter is from her grandfather to her father, regarding family secrets. she ask sandru to accompany her to Brinewall to discover her family secrets.

Brinewall is 500 miles north; if everything goes well it may take 2 weeks or more if we encounter troubles. people say Brinewall is haunted; most caravans try to avoid it. Sandru takes a look at it “this is not a forged watermark . . . not that i know anything about such things”
Koya declares she is going with them!
Shaeleu says – “Why don’t you tell how you came to own this tavern?”
Koya attempts to smooth over argument – does a reading with harrowdeck for everyone – Kaleb asks what the cards have for him – Tesara asks what the cards have for her as well – does reading for Tamika as well: winged serpent – picture of a snake with wings (not dragon persay) represents wish fulfillment – Sandru “all right do me!!” the snake bite = bad luck in the future “damn it!!” not necesarily in business – Amiko declines – Shaeleu; the survivor, can also represent loneliness.


Shaeleu asks for a word – She is worried about Amiko & Sandru (asks me to find out whats going on between them) – NO SPELLCASTING – wants to protect Amiko – doesn’t believe the relationship is a safe one.

Newspapers?

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On to Brinewall
Caravan troubles, new friends & enemies

4-20-2013

heading north out of sandpoint towards lost settlement of brinewall. excitement brews on the caravan. going north along lost coast road, etc. avoiding major towns and trading ports. Sandru – “not to keen on anyone finding out our business.” “frankly our returning to town with all that treasure could have attracted unwanted attention”
the further north we travel the less used the roads become – overgrown only used once per year-ish. upon nearing brinewall the roads become more and more disused people tend to steer clear.

back in brinewall hayday was an easy port to reach northern lands of the linorm kings (nordic country) . . . meet southbound caravan carrying goods from the north.

learn tien language from Amiko – the language she speaks is a dialect of Tien called Tien-men – practice making characters.
Amiko read & re-reads the letter we found attempting to find anything of note.
Sandru appears to be getting worse – sickly. Volo is checking him out. No physical cause found. continue on the caravan. his condition continues to worsen on the 15th day of journey as we turn toward brinewall he slips into unconciousness. he starts babbling every now and then in Tien language (he doesn’t speak tien) “birds that cannot fly” “one treasure two seals” “beware the cuckolded cuckoo”
amiko hasn’t heard of anything like this in all her bardic lore.
inventory sandru’s several magic items (weapons etc.) – none of tien make.
- being controlled by a powerful lawful outsider (a Kami, spirit of the land)
- Amiko has heard of Kami; spirits of a particular place, rules they have to follow layed down by the tien gods, Volo – casts know thy enemy “laws of golden perfection” (limit the direct interaction with mortals) – possessing a mortal should break those laws; a type of spell could work but I don’t know them yet.

making our way to brinewall with amiko – shaeleu takes command of caravan (possibly elven military at some point?)

turn off road toward brinewall; about 100 yards west of track we find old signpost “to brinewall” a trail fades away into undergrowth. must go on foot. damn pony! several hours later trudging through undergorwth we see a ruined village up ahead. above the village on a hill backed by the sea a ruined castle (must be brinewall) large keep/bastion surrounded by a curtain wall, does not look intact, crenalations have collapesed; roof may have fallen in in some places. Village: below castle, several ruined building, looks like a trail leading up to castle frm village, overgrown trails leading into village from different dirctions. possible light house on bluff by sea. maybe ruined port, some old ruined piers on outcropping. closest to us looks like a walled (rod iron decorative/useless) cemetary, from what we can see most buldings in village appear ruined.
all seems quiet besides bird/animal noises.
sweep village on way up to keep: as we approach we do see most of the buildings are in ruined (50+years) overgrown, fallen roofs, etc.
cemetary: strange, it appears well kept, weeded, gravestones are clean, out of the ordinary compared to the rest of the village
detect magic nothing glowing
cemetary gates flanked by goddess desna – in very good condition,
step into cemetary detect evil none apparent
detect undead – none apparent
nothing of note appears clean and well kept – contains 40-50 graves large crypt: contains founder of brinewall – small shrine to desna holding copper bowl holding water detects slightly magic, abjuration
Kaleb drinks water from the bowl – normal tasting, nothing happens. as we talk about removing the bowl we hear a small voice “hey wait, hey wait, leave that alone”
tiny creature flys up on butterfly wings, green hair, rainbow in air floating behind it. from the upper plains – has been taking care of place – she is a Lyrician (kind of azada, chaotic good, divine servant of desna) warning about bowl, turns water into holy water 1x/day – warns about bad guys in the castle; hesitant to meddle with kami, does not think she can do anything to help out friend, possibly could talk to it. make deal to take care of the bad at the castle, and she will help with Sandru if she can and will help if we get hurt as well, her name Spyvi. we bid her farewell on way to castle

go through village on way to keep – glass blowers attracts Amiko’s attention (same floor plan as glass blowers back in sandpoint) was indeed a glassworks, look for completed with makers marks – much like name plates from ships has mark in tien and common (Kaijistu Glassworks) – stories vary about what happend (everyone left, all were killed, etc). contiuing toward the keep very cautious/alert, see smoke rising from keep and other castle buildings
approaching castle gate house – stone structure houses 2 massive wooden gates-closed-don’t see any other ways to enter, no sentinals on curtain walls, checking for other doors (no secret doors) Kaleb – knowledge postern gate? – Kaleb climbing wall attempts successful, top of curtain wall/gatehouse, gives us a hush sign/possible danger sign, peek down through murder hole, see 2 bird creatures, black feathers, raven/crow head, not flying, muscular arms, 1 looks up and sees him!! “Corbis”?

initiatives fighting!!!!
perceptions – victory over gatehouse guards, actions not un-noitced, towers have guards atop them. 1 begins squacking very loudly!! door to stable opens giant spider comes out!! roar!! attacking spider dealing damage to spider another monster comes out one of the dreaded “Eddercaps”? Kaleb hits good!

INTO THE KEEP!!
Great Hall – banners on the walls, thick stone pillars, throne carved to look like castle towers coiled with dragon. seated on it is a Wild-eyed Tien man with long red nose – in front of him stand 4 of the giant bird creatures. Bird creatures appear to be talking, "you took my wings you . . . "
When man on throne notices us he invites us to witness his “latest and greatest masterpiece”
inititatives fighting!!!!
Amiko casts charm person – no affect
guy on throne transforms into creature with bird face wings red scary
Amiko casts unseen servant one of the banners starts moving around like something is tugging on it.
Bad guy casts dimension door WTF he’s gone!!!
8-O

walls covered with heralding tapestries, searching room, checking doors (sturdiness?) chairs, throne, not a lot of furnishings in here.

head for cemetary, barring exit are 3 more bird creatures!
initiatives fighting!!!!
paladin shots bow! Hit!

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